Android introduces In app Billing
Great news from the Android Developer Blog for all you developers, Android in-app billing went live yesterday. This means you can now charge for little extras in your apps. Be it a feature, or a function. In a game, an upgrade or equipment. Loads of potential here. Whether this will make apps more expensive in the long run, or will see more free apps with paid access to premium content remains to be seen.
Today, we're pleased to announce the launch of Android Market In-app Billing to developers and users. As an Android developer, you will now be able to publish apps that use In-app Billing and your users can make purchases from within your apps.
In-app Billing gives you more ways to monetize your apps with try-and-buy, virtual goods, upgrades, and other billing models. If you aren't yet familiar with In-app Billing, we encourage you to learn more about it.
Several apps launching today are already using the service, including Tap Tap Revenge by Disney Mobile; Comics by ComiXology; Gun Bros, Deer Hunter Challenge HD, and WSOP3 by Glu Mobile; and Dungeon Defenders: FW Deluxe by Trendy Entertainment.
Posted by Gareth